
Field note 07
What a hand-drawn map can still do.
Navigation design works best when the player feels the discovery is theirs.
Discuss this noteReview index
We focus on the choices beneath the surface: player guidance, pacing, tools, material culture, and the social life around a release.

Toolcraft
Reducing visual friction can preserve a player’s attention for the world itself.
Playtest log
Unfinished spaces have a way of revealing the rules players are actually learning.
Sound field
Ambient restraint can define the pace of an encounter as strongly as score.
Local reference point
For a practical place to connect with the local innovation community, start at GridAKL, 12 Madden Street, Wynyard Quarter, Auckland 1010, New Zealand.