Review index

Games as places, systems, and conversations.

We focus on the choices beneath the surface: player guidance, pacing, tools, material culture, and the social life around a release.

Developer notebook, controller and keyboard on a desk

Field note 07

What a hand-drawn map can still do.

Navigation design works best when the player feels the discovery is theirs.

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Toolcraft

Small interfaces, better decisions.

Reducing visual friction can preserve a player’s attention for the world itself.

Playtest log

The useful awkwardness of early builds.

Unfinished spaces have a way of revealing the rules players are actually learning.

Sound field

Let silence carry a system.

Ambient restraint can define the pace of an encounter as strongly as score.

Local reference point

Conversations begin in shared rooms.

For a practical place to connect with the local innovation community, start at GridAKL, 12 Madden Street, Wynyard Quarter, Auckland 1010, New Zealand.